In today’s episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today’s video games, a feature many were glad to see die out. Which side of the ...
PresenZ is a system developed by VFX studio Nozon which combines some of the essential benefits of pre-rendered imagery with those of real-time interactivity. For the first time the company is ...
Welcome to IGN's weekly countdown of the exceptional, fascinating, and absurd: something we like to call Top 10 Tuesday. Every week we'll feature the top ten games, characters, fashion statements or ...
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it ...
Microsoft kicked off E3 yesterday with its game-heavy press conference, and let me say I'm broadly in agreement with my colleague, Sebastian: There were lots of game unveils, including some very ...
Uncharted 4: A Thief’s End is the first Naughty Dog title to eschew pre-rendered cutscenes, its lead designer has said. Speaking during an interview with MCV, Ricky Cambier revealed that the ...
Tired of those cheesy pre-rendered movies that look nothing like the game in videogame commercials? So is the ASA: "The ads breached CAP (Broadcast) TV Advertising Standards Code rules 5.1 (Misleading ...