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Learn From Game Program Pattern Learn
第二章模式介绍: 命令模式。 享元模式 观察者模式 原型模式 单例模式 状态模式 命令模式 将一个请求封装成为一个对象。 从而允许你使用不同的请求、队列或者日志将客户端参数化,同时支持请求操作的撤销与恢复。 命令就是面向对象化的回调。 反射是 ...
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